davepickett's review against another edition

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5.0

A great entry point into understanding video game design. Packs in more concepts than books twice its length and with way more personality.

dangrous's review against another edition

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5.0

This was an interesting dive into game design. It’s definitely a textbook, but still was fun to read and had of course a lot of great information. It was more about video games than games in general, but the approach is sound for a lot of things and definitely had takeaways (and verbiage) that I’ll keep using.

vermin's review

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5.0

This is required reading for future designers. Eloquently blends ideas and concepts that make up the field.

guilhermet's review

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5.0

A good primer for anyone that wants to do game design beyond "an exact clone of World of Warcraft but I get to name the elves this time". Anthropy's laser-focus on a game as an exploration of a single mechanic may be a bit narrow, but it's a great stepping stone for a variety of game designs that doesn't get much love from the big companies.

Naomi Clark's second half focuses on storytelling and theme. It's a less revolutionary section, as pretty much every book on game design is a thinly rebranded essay on writing stories for books and movies, but it still details a lot of what makes storytelling for games unique.

But, most importantly, the book doesn't mention the hero's fucking journey anywhere, and so gets 5 out of 5.
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