Reviews

Dawn of X Vol. 9 by Benjamin Percy, Jonathan Hickman, Gerry Duggan

fbernardes's review

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adventurous fast-paced
  • Plot- or character-driven? A mix
  • Strong character development? No
  • Loveable characters? Yes
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? No

3.0

jakes89's review

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adventurous funny mysterious medium-paced

3.0

nick_jenkins's review

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4.0

Cable's not really my favorite (I feel like the whole Summers clan is kind of dull) but everything else is cruising right along.

jammasterjamie's review

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3.0

Nothing ground-breaking or earth-shaking about any of this. Kind of a 'meh' installment as far as I'm concerned.

crookedtreehouse's review

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3.0

A bit of a disappointment after the last volume, this collection features an interesting New Mutants story where we get to see Magma in a mentor position helping Boom Boom and Armor recover from the fallout of their adventures with Beak and Angel. It's a solid downtime story that introduces some new threats to the Krakoan population.

The Marauders issue takes a break from the Kitty Pryde mourning to deal with a potential infestation. Apart from the flagship title, Marauders has consistently been the highlight of the new X-Men books. I'm enjoying how they show why Sebastian Shaw is useful to the Krakoan population, and not entirely a villain, even though he continues to play by rogue rules (not to be confused with Rogue rules).

I don't care about the new Cable title. It was fine. I like Armor. I like Pixie. But the whole children's folk tale/Space Knight angle doesn't interest me in the least.I hope it gets better.

The two X-Men issues in this could have been consolidated into one and then crossed into the New Mutants (which it sort of does). I do enjoy seeing how Vulcan fits into the Summers clan/Krakoan community in thie New Normal, but I thought these issues spent a lot of time spinning their wheels and being proud to be mired in X-mythology/Guardians mythology/Starjammers mythology and not advancing the plot too much until the very end. I DO enjoy where it ended up, though.

The issues of X-Force in the last volume were fantastic. I was somewhat intrigued that this issue was going to be all Down Time with the team coming together in a new and unClaremont like fashion (drinking and playing ... Krakoan Roulette?) but once the adventure started, my interest waned. The whole Flower/Plant aspect of this new X-World isn't that interesting to me. I care much more about how the culture has shifted than I do about battling the Plant Cartel's many ... petals.

I'm still enjoying the series and the way these volumes are collected, and recommend them to all X-fans, but when a series goes beyond five trades or so, there's always going to be a couple of volumes that don't live up to the quality of the others. This is one of those volumes.

wanderlustlover's review

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4.0

X-Read Backlog check-off
~ read in 2020

astraea14's review

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adventurous mysterious medium-paced
  • Plot- or character-driven? A mix
  • Strong character development? Yes
  • Loveable characters? Yes
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? It's complicated

4.75

afreen7's review

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3.0

New mutants #8 - 3/5
Marauders #9 - 4/5
Cable #1 - 4/5
X-men #8 - 3/5 (why did they have to bring the new mutants into this along with their terrible writing)
Excalibur #9 - 3/5
X-force #9 - 4/5

nunudeen's review

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adventurous dark fast-paced

3.5

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