fbernardes's review
adventurous
fast-paced
- Plot- or character-driven? A mix
- Strong character development? No
- Loveable characters? Yes
- Diverse cast of characters? Yes
- Flaws of characters a main focus? No
3.0
nick_jenkins's review
4.0
Cable's not really my favorite (I feel like the whole Summers clan is kind of dull) but everything else is cruising right along.
jammasterjamie's review
3.0
Nothing ground-breaking or earth-shaking about any of this. Kind of a 'meh' installment as far as I'm concerned.
crookedtreehouse's review
3.0
A bit of a disappointment after the last volume, this collection features an interesting New Mutants story where we get to see Magma in a mentor position helping Boom Boom and Armor recover from the fallout of their adventures with Beak and Angel. It's a solid downtime story that introduces some new threats to the Krakoan population.
The Marauders issue takes a break from the Kitty Pryde mourning to deal with a potential infestation. Apart from the flagship title, Marauders has consistently been the highlight of the new X-Men books. I'm enjoying how they show why Sebastian Shaw is useful to the Krakoan population, and not entirely a villain, even though he continues to play by rogue rules (not to be confused with Rogue rules).
I don't care about the new Cable title. It was fine. I like Armor. I like Pixie. But the whole children's folk tale/Space Knight angle doesn't interest me in the least.I hope it gets better.
The two X-Men issues in this could have been consolidated into one and then crossed into the New Mutants (which it sort of does). I do enjoy seeing how Vulcan fits into the Summers clan/Krakoan community in thie New Normal, but I thought these issues spent a lot of time spinning their wheels and being proud to be mired in X-mythology/Guardians mythology/Starjammers mythology and not advancing the plot too much until the very end. I DO enjoy where it ended up, though.
The issues of X-Force in the last volume were fantastic. I was somewhat intrigued that this issue was going to be all Down Time with the team coming together in a new and unClaremont like fashion (drinking and playing ... Krakoan Roulette?) but once the adventure started, my interest waned. The whole Flower/Plant aspect of this new X-World isn't that interesting to me. I care much more about how the culture has shifted than I do about battling the Plant Cartel's many ... petals.
I'm still enjoying the series and the way these volumes are collected, and recommend them to all X-fans, but when a series goes beyond five trades or so, there's always going to be a couple of volumes that don't live up to the quality of the others. This is one of those volumes.
The Marauders issue takes a break from the Kitty Pryde mourning to deal with a potential infestation. Apart from the flagship title, Marauders has consistently been the highlight of the new X-Men books. I'm enjoying how they show why Sebastian Shaw is useful to the Krakoan population, and not entirely a villain, even though he continues to play by rogue rules (not to be confused with Rogue rules).
I don't care about the new Cable title. It was fine. I like Armor. I like Pixie. But the whole children's folk tale/Space Knight angle doesn't interest me in the least.I hope it gets better.
The two X-Men issues in this could have been consolidated into one and then crossed into the New Mutants (which it sort of does). I do enjoy seeing how Vulcan fits into the Summers clan/Krakoan community in thie New Normal, but I thought these issues spent a lot of time spinning their wheels and being proud to be mired in X-mythology/Guardians mythology/Starjammers mythology and not advancing the plot too much until the very end. I DO enjoy where it ended up, though.
The issues of X-Force in the last volume were fantastic. I was somewhat intrigued that this issue was going to be all Down Time with the team coming together in a new and unClaremont like fashion (drinking and playing ... Krakoan Roulette?) but once the adventure started, my interest waned. The whole Flower/Plant aspect of this new X-World isn't that interesting to me. I care much more about how the culture has shifted than I do about battling the Plant Cartel's many ... petals.
I'm still enjoying the series and the way these volumes are collected, and recommend them to all X-fans, but when a series goes beyond five trades or so, there's always going to be a couple of volumes that don't live up to the quality of the others. This is one of those volumes.
astraea14's review
adventurous
mysterious
medium-paced
- Plot- or character-driven? A mix
- Strong character development? Yes
- Loveable characters? Yes
- Diverse cast of characters? Yes
- Flaws of characters a main focus? It's complicated
4.75
afreen7's review
3.0
New mutants #8 - 3/5
Marauders #9 - 4/5
Cable #1 - 4/5
X-men #8 - 3/5 (why did they have to bring the new mutants into this along with their terrible writing)
Excalibur #9 - 3/5
X-force #9 - 4/5
Marauders #9 - 4/5
Cable #1 - 4/5
X-men #8 - 3/5 (why did they have to bring the new mutants into this along with their terrible writing)
Excalibur #9 - 3/5
X-force #9 - 4/5
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