butterpoached's review
4.0
A very useful book if you want to manufacture anything, especially boardgames. A little bit dry, but I came out of it knowing more about the design process than I went into it with, so I view it as worth a read. The guest essays at the back weren't worth much, though.
likamicah's review
4.0
SCREEN POTENTIAL
6/10
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THOUGHTS
This book is a useful guide for designers early in their game development. While I read most of it cover-to-cover, it may be best to use it as a reference manual to return to as needed. As such, a series of YouTube videos (or Vimeo? is that still a thing?) could be a great companion - so much of gaming is visual, after all.
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ADAPTED ALREADY?
No
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IDEAL ADAPTATION
Concise, topical video essays to match the chapters of the book.
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IT WOULD BE LIKE TRADING IN 16 SHEEP IF...
An actual prototype game were made as part of the video essays.
6/10
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THOUGHTS
This book is a useful guide for designers early in their game development. While I read most of it cover-to-cover, it may be best to use it as a reference manual to return to as needed. As such, a series of YouTube videos (or Vimeo? is that still a thing?) could be a great companion - so much of gaming is visual, after all.
------
ADAPTED ALREADY?
No
------
IDEAL ADAPTATION
Concise, topical video essays to match the chapters of the book.
------
IT WOULD BE LIKE TRADING IN 16 SHEEP IF...
An actual prototype game were made as part of the video essays.
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