heikieesmaa's review

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3.0

The theme of Stalkers battling it out in the Zone is captured very well. It is a very abstracted, streamlined rules system, eg weapons mostly have the same stats. Even for a miniatures agnostic game, the random encounters are described extremely broadly, which may be a good thing as well. After all, the designer says it outright that he set out to make a game that would not take extended time to study.

I have to say the flavor text blocks feel somehow off, not really Russian. As if a cowboy were to talk in "Cheeki Breeki." But it's not terrible.

What I straight up don't like is the "old roll to hit" / "roll to wound" mechanic showing its face once more. I find it unnecessarily slow (though perhaps less so in skirmish mode).

Also, I don't usually like systems where rolling low is better.

It seems I will be playing this after all as one of my gaming buddies is going for it. I personally would prefer a wackier and perhaps more American kind of postapocalypse, one appearing in games like This is Not a Test or even Fallout Wasteland Warfare, but not half bad at all.

jgcully's review

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5.0

I'm a massive S.T.A.L.K.E.R fan so this was required reading for me. I was not disappointed. Simple, easy to learn skirmish rules with a Soviet style post-apocalypse flavour. It lends itself very much to narrative campaign play as you and your crew explore 'the Zone' battling both other teams and the Zone itself. Excellent. Hats off to the author and illustrator, well done.
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