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izzyske's review
adventurous
informative
slow-paced
3.0
there are a few dragons and also a few dungeons
berkough's review
informative
inspiring
medium-paced
4.0
This is a fantastic guide if you're looking to get into DnD. The Pathfinder 1E GameMastery Guide used to be the gold standard of recommendations for anyone looking to be a DM. Having recently revisited both manuals, I would say the Dungeon Master's Guide provides much more technical guidance on how to build your own adventures and campaigns. Even though I still plan on playing with Pathfinder rules, I will probably use this guide for actually generating my own content.
rollforlibrarian's review
5.0
Starting a full read-through, have skimmed and index-hopped plenty already
samrushingbooks's review
5.0
I picked up this book not necessarily to become a DM, but because it has a lot of tools for worldbuilding, which I find to be incredibly handy as a writer. There are sections on building maps, and settlements, and politics, religion, currency, etc. It is a veritable treasure trove of information that I will be utilizing again and again.
bboduffy's review
3.0
A helpful reference text for world-building. It offers guidance around developing the setting, plot, and characters - offering prompts and fantastical springboards for writers and DMs alike.
I didn't read it cover-to-cover as that's not how this book is meant to be consumed. That said, I'm marking it as "read" as I did consume significant chunks while trying to prep for my first attempt at DMing.
While it didn't prepare me for the volume of ongoing mathematical calculations, it aided my ability to navigate moments of choose-your-own-adventure chaos generated by certain chaotic neutral characters (*cough* Priti Boneseeker & her quasit Sit *cough*).
I think I may try my hand at DMing again, not least because all of my players developed super compelling characters with phenomenal backstories and I want to watch them continue to interact.
I didn't read it cover-to-cover as that's not how this book is meant to be consumed. That said, I'm marking it as "read" as I did consume significant chunks while trying to prep for my first attempt at DMing.
While it didn't prepare me for the volume of ongoing mathematical calculations, it aided my ability to navigate moments of choose-your-own-adventure chaos generated by certain chaotic neutral characters (*cough* Priti Boneseeker & her quasit Sit *cough*).
I think I may try my hand at DMing again, not least because all of my players developed super compelling characters with phenomenal backstories and I want to watch them continue to interact.
thewallflower00's review
5.0
Well, there's really no sense to review this one. It is what it says on the tin. What surprises me is how much information in the DMG is already covered in the Player's Handbook (which I'm in the middle of now).
But as for whether you're going to read it? Well, it is a pretty book. Lots of cool pictures. Nice tables. After five revisions, I imagine they've got the technical documents down to a science. I just wish it wasn't so expensive.
But as for whether you're going to read it? Well, it is a pretty book. Lots of cool pictures. Nice tables. After five revisions, I imagine they've got the technical documents down to a science. I just wish it wasn't so expensive.