Reviews

Creating Interactive Fiction with Inform 7 by Aaron A. Reed

kaflurbaleen's review against another edition

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5.0

I learned so freakin' much from this book and used it to teach my Interactive Narrative class about Inform 7. I read aloud the intro chapter about the expressive power of words over high-tech graphics and audio that games normally employ. The example story, Sand Dancer, that evolves over the course of the book is a really great working example.

penwiper's review against another edition

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4.0

interesting book and accessible. Nice to have all that information in one place. It's not that you CAN'T look up most of the information in the book online or in the program directory packaged with Inform7, but more that it's a source code for a complete game with the author's reasoning behind the way he phrased things and world setup and how one might go about designing a game. The directory in the program itself of examples feels much more random. It helped me figure out at least one of the problems I had with my own game, so there you go.

I haven't read every last word of it, but I've made my first major skim and delved through and made bookmarks and pasted on washi tape (because it's low tack and makes for a great way to highlight) next to sections that were promising.
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