Reviews

Dragon Age RPG Set 1 by Chris Pramas

tkat's review

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5.0

Now, I’ve had this kicking around my house for about a year or two, always intending to get around to reading it so I could maybe sub in for my weekly GM when our normal RPG session can’t run for whatever reason.

And so far I like it. It’s not much different than most RPGs that I’ve had the pleasure of playing over the years, but it is one of the more simple ones.

There are 3 sets out so far for this RPG, plus at least one supplemental campaign book called Blood in Fereldan, as well as a Game Master’s kit which includes one of those GM boards with cheat sheets for stats, stunts and the like plus another campaign supplement which I can’t remember the name of right now.

Now set 1 of course, deals with character creation, the rules of game play and leveling up in the Dragon Age world, along with a brief intro to the world that the game is set in, the races, and the classes. In Dragon Age you’re only allowed 3 races: human, dwarf, and elf; and three classes: rogue, warrior, and mage. Each race and class has it’s bonuses and drawbacks and the book that outlines them is quite thorough in helping you decide which one to go with if you are undecided or new to playing.

It also comes with a GM guide for first timers, with a starting adventure called the Dalish Curse as well as three six sided dice, or d6 for short. The first set covers levels 1-5, while the subsequent sets cover levels 6-20 respectively.

The system is pretty simple as I said. The player roles all three d6′s whenever they need to make an attack, figure out damage, or pass an attribute or skill check. For example, are they strong enough to lift a boulder off the ground. Two of the dice are one color, the third is different and is called the Dragon Die. The DD only comes into play under special circumstances such as breaking a tie. If two players are trying to do the same thing, they roll all three of the dice and add up the numbers. If they both roll 12, whoever rolled the higher number on the DD wins the roll and the right to complete the action.

So once you’ve made the character and figured out how the rules work, it’s a really simple and easy system to play. I haven’t run a real session with it yet,but I have run through a few scenarios and everything seems to flow pretty smoothly and it is something I would recommend for people either new to GMing like myself, or new to world of role playing as a whole.

oswallt's review

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4.0

I love the dark fantasy setting taken from the video games, but the stunt system is probably this system's greatest asset and liability. The idea of getting to do cool stuff when you roll doubles is interesting, but in practice it never seems like you get to do the cool stuff you want to do when you want to do it.

I wish they had this setting with the system from the FFG Star Wars RPG.
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