Reviews

Count Brass by Michael Moorcock

sexton_blake's review against another edition

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5.0

So this review applies to the Gollancz edition, which is comprised of Count Brass, The Champion of Garathorm, and The Quest for Tanelorn. This is where Moorcock's multiverse gets tangled up in itself, and we see the Eternal Champion meeting some of his other incarnations. I remember reading this as a teenager and being blown away by the cross-referencing. Nowadays it's old hat, but back then (70s) it was a game changer, and it definitely made me want to become an author, so I could have similar fun with my own characters (now I am and I do). As with the Hawkmoon sequence that preceded it, this trilogy is what I consider "pure Moorcock." There are no literary pretensions, no homages, no genre-bending—this is nothing more than fantasy done the Moorcock way, and since no one else does it in such a fashion or with such panache, it is unique, captivating, and utterly brilliant.

smcleish's review against another edition

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4.0

Originally published on my blog here in July 1999.

After a few years' gap, Michael Moorcock published a new trilogy to follow on from the Runestaff series, one of his early successes; Count Brass is the first of these. Dorian Hawkmoon has retired to his beloved Kamarg, to run that small region along with his wife, Yisselda. There he mourns his friends who died in the battle of Londra, and brings up a young family.

Several years have passed, then rumours arise that the ghost of Count Brass, formerly the ruler of the Kamarg and Yisselda's father, has returned to haunt the marshes of the region. He died at the battle of Londra, byt his ghost is now saying that Hawkmoon deliberately betrayed him to the enemy for some (rather vague) advantage. Hawkmoon goes to search for the ghosts, to discover the others who also died at Londra: d'Averc, Oladahn and Bowgentle. But they are not the people he knew; they appear slightly different, and to have been transported forward in time from points in their lives before they originally met Hawkmoon.

They eventually work out that two of the greatest scientists of the Dark Empire, who apparently died in an accident during the battle, actually escaped to another dimension. From there, they have transported the four men forward in time to meet the Hawkmoon of their future, believing that he was the only threat to their plans to return and recreate the Dark Empire under their own rule. The idea was to kill Hawkmoon; then, they believed, they would be able to erase the results of his life and restore the Empire to its former glory.

Count Brass is considerably more intricate than any of the Runestaff series, and shows more control of the writing. The earlier work is one of the first in the mature style, but now Moorcock is able to do more complex things with it. The ending is particularly fine, bringing together ideas exploring the nature of perception which form the philosophical background to the novel.

xterminal's review against another edition

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4.0

Michael Moorcock, Count Brass (Berkley, 1973)

Moorcock returns to the world of Hawkmoon and co. in the Chronicles of Castle Brass, a trilogy that might as well be called the fifth, sixth, and seventh Runestaff novels. Here, we have Hawkmoon and Yisselda, the only survivors of the battle of Londra, married for five years, and with two children. During a moment of reflection, Hawkmoon opines that he'd give anything to have his old friend Count Brass, Yisselda's father, back. The story then turns into a "be careful what you wish for" fable, as the townsfolk of Aigues-Mortes start reporting the ghostly figure of Count Brass haunting the town cemetery, swearing to kill Hawkmoon. Hawkmoon goes to meet the challenge, and when he finds Count Brass, the two of them have to figure out why the Count-twenty years younger and unable to remember any of his long association with Hawkmoon-has been sent from the grave to kill his dearest friend.

As with the rest of the series, there is much here to delight the Moorcock fan and more than enough to bring in the lover of sword and sorcery novels who hasn't yet encountered Moorcock somehow. The everpresent typos that marred the DAW editions of the first two Runestaff novels are gone, and so the reader can just let the story flow. And it does. Loads of plane-hopping fun. *** ½
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