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exquisite_ashes's review
5.0
The basic DMG has a lot of good info on rules, tables for rolling random stats or NPCs or items or anything like that, it's very useful. But this? This is the book you really want to come to for help DMing. It veers away from being a rules dump and focuses on actual advice, analyzing possible player scenarios, suggesting ways to overcome challenges, helping build towns from the ground up. This is what I actually needed.
kat_bird's review
3.0
As opposed to the original DMG, the DMG II has more about how to go about actually running a game.
apostrophen's review against another edition
3.0
Not quite as useful as I'd hoped, there's a lot in here that I might use someday, but nothing that jumped out immediately. Some new weapon enchantments are nifty, and giving your PCs a more detailed job if they buy the local inn, for example, but... overall, I wasn't super-impressed.
One outstanding addition, though, was the notion of a PC group summoning a companion spirit for the group, which gives them all abilities they can share. That was neat - and my PC groups have done so.
One outstanding addition, though, was the notion of a PC group summoning a companion spirit for the group, which gives them all abilities they can share. That was neat - and my PC groups have done so.