Computer Game Design: Theory and Practice With CDROM by Steve Ogden, Richard Rouse III

Computer Game Design: Theory and Practice With CDROM

Steve Ogden, Richard Rouse III

584 pages first pub 2001 (editions)

nonfiction informative medium-paced

Description

One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the bes...

Read more

Community Reviews Summary of 2 ratings

Average rating

3.0

Content Warnings

This book doesn't have any content warnings yet!

If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.