Math For 3D Game Programming & Computer Graphics, 2nd Edition by Eric Lengyel

Math For 3D Game Programming & Computer Graphics, 2nd Edition

Eric Lengyel

551 pages first pub 2001 (editions)

nonfiction computer science mathematics challenging informative reflective slow-paced
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This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics app...

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