Achievement Relocked: Loss Aversion and Game Design by Geoffrey Engelstein

Achievement Relocked: Loss Aversion and Game Design

Playful Thinking

Geoffrey Engelstein

152 pages first pub 2020 (editions)

nonfiction design psychology video games informative reflective slow-paced
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Description

How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thi...

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