Video Games and Learning: Teaching and Participatory Culture in the Digital Age by Kurt Squire

Video Games and Learning: Teaching and Participatory Culture in the Digital Age

Technology, Education--Connections (The TEC Series)

Kurt Squire

253 pages first pub 2011 (editions)

nonfiction education informative medium-paced

Description

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the gamer generation? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital...

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