—
Adam Chapman
302 pages • first pub 2016 (editions)
ISBN/UID: 9781138841628
Format: Hardcover
Language: English
Publisher: Routledge
Publication date: 16 May 2016
Description
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Throug...
Content Warnings
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If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.
—
Adam Chapman
302 pages • first pub 2016 (editions)
ISBN/UID: 9781138841628
Format: Hardcover
Language: English
Publisher: Routledge
Publication date: 16 May 2016
Description
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Throug...
Content Warnings
This book doesn't have any content warnings yet!
If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.