244 pages • first pub 2004 (editions)
ISBN/UID: 9781932111972
Format: Paperback
Language: English
Publisher: O'Reilly Media
Publication date: 06 November 2004
Description
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is al...
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244 pages • first pub 2004 (editions)
ISBN/UID: 9781932111972
Format: Paperback
Language: English
Publisher: O'Reilly Media
Publication date: 06 November 2004
Description
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is al...
Community Reviews Summary of 72 reviews
Moods
informative 100%
Pace
Average rating
Content Warnings
This book doesn't have any content warnings yet!
If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.