368 pages • first pub 2020 (editions)
ISBN/UID: 9780262360975
Format: Digital
Language: English
Publisher: MIT Press
Publication date: 15 December 2020
Description
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia.In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games ...
Content Warnings
This book doesn't have any content warnings yet!
If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.
368 pages • first pub 2020 (editions)
ISBN/UID: 9780262360975
Format: Digital
Language: English
Publisher: MIT Press
Publication date: 15 December 2020
Description
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia.In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games ...
Content Warnings
This book doesn't have any content warnings yet!
If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.