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337 pages • first pub 2018 (editions)
ISBN/UID: 9783319635187
Format: Hardcover
Language: English
Publisher: Springer
Publication date: 26 February 2018
Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use...
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337 pages • first pub 2018 (editions)
ISBN/UID: 9783319635187
Format: Hardcover
Language: English
Publisher: Springer
Publication date: 26 February 2018
Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use...