Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield

Fun Inc.: Why Gaming Will Dominate the Twenty-First Century

Tom Chatfield

nonfiction business video games adventurous challenging medium-paced

272 pages | first published 2010

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Despite the recession, video games continue to break records—and command unprecedented amounts of media coverage. The U.S. is the world’s biggest video games market and manufacturer, with a market now worth over $20 billion annually in software an...
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