Basics of Game Design by Michael E. Moore

Basics of Game Design

Michael E. Moore

390 pages first pub 2011 (editions)

nonfiction computer science medium-paced
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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Writt...

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