Unity 2017 Game Optimization by Chris Dickinson

Unity 2017 Game Optimization

Chris Dickinson

367 pages missing pub info (editions)

informative medium-paced
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Description

Moving on, you will then learn about Unity’s built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some ...

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