A review by crookedtreehouse
Renegade Rule by Ben Kahn, Rachel Silverstein

2.0

Almost every film student of the late twentieth/early twenty-first century thinks that just writing about their friends sitting around at their houses having awesome conversations would make for an interesting film. They're almost always wrong. Excruciatingly so.

Similarly, this century, more and more media seems to be about playing video games of mmorpgs or fantasy campaigns. But it is super fucken hard to write about playing a game in a way that's interesting to someone who's not involved in playing that same game.

Renegade Rules opens with a team playing an mmorpg and just throwing one liners at each other to give the reader some idea of their personalities. And ... it feels like a lot of 80s superhero comics, in that the snappy patter is just going to sound like dated idiocy in just a few years. And while the art in this book is fine, it's not supporting the in-game world experience. If you're just going to go for action flick interaction, you need some astounding artwork to make your audience realize how cool the game is, and it needs to look vastly different from the Real World component of the story. But there's really no difference between the two worlds, and the whole thing just looks a slightly above average webcomic.

I just didn't care about any of the characters (again, they have the depth of action movie characters, so I don't think I'm supposed to care very much), and the premise about wanting to be champions at The Nationals tournament just wasn't exciting.