A review by ylbirda
Duna by Frank Herbert

2.0

I always knew there was a book called "Dune" with dessert planet and worms. I just never was a huge fan of sci-fi, so I ignored it.
Last year, Dune came out as a movie and I thought about seeing it in the cinema. But then I thought "wait, there is the book, you should read it first".
So I tried. I read 50 pages, unterstanding pretty much nothing and put it away with a heavy heart.

But then we got the board game. And I love this game. So I thought, "it's such a cool game" now I actually want to know what happens.

So I pushed and kept reading. The first 300 pages were really tough. In fact, I think you can actually skip them completely (if you have seen the movie, you'll probably not really miss anything).
Then somewhere in the middle, the story finally picked up and it was really nice to read. Well, I find the ideas presented in the book really appealing, however the way it's written is really not enjoyable.

I also felt kind of robbed of all the excitement that should have been in the book, e.g. Paul riding Shai-Hulud and the final battle which just kinda didn't happened.

Around the 500 pages mark and then again 700 pages mark I again felt the urge to just give up. It seems I wasn't invested in the book that much, so only the wish to finish it pushed me.
Considering that it's almost 800 pages with actually quite little happening, I wish there would have been way more explanations of the world. Why do I read about the spacing guild in an appendix? Shouldn't the important info about the spice be in the main story? How can the spacing guild play such a big role and at the same time almost never be mentioned in the book?

I really wanted to like the book. I find the general ideas amazing. But the way it's written...