A review by snazel
Ghosts of Saltmarsh by Wizards of the Coast

4.0

The updated central adventures were fun (already ran a modified version of one and I'm definitely going to offer the others as options to my players), but I think my favourite parts were actually the new-to-this-edition parts— the character creation options at the front and the maps and possible adventures at the back.

The character options in particular have just got such a sense of buoyant joy and relishing the possibilities that mechanics can give you, story-wise— and the map adventure threads go in such wildly different tonal ways— I'm just delighted and applauding over here. If this is Kate Welch's handiwork, 5e is in good hands. (If it isn't, whatever you have in the coffee at WotC, keep buying from that supplier.)