A review by fictionfan
Never Game, by Jeffery Deaver

4.0

74% successful...

Sophie Mulliner is missing and her frantic father has offered a $10,000 reward to anyone who can find her. Enter Colter Shaw, professional “rewardist” - a man who uses the tracking skills instilled in him in childhood by his survivalist father to hunt for missing people for the reward money. The case soon becomes more complicated when another person goes missing, then another. Colter, teaming up with local police detective LaDonna Standish, must try to find each victim while they’re still alive, while also attempting to work out who is behind it all and what they’re trying to achieve. Soon the investigation will take them deep into the gaming industry in Silicon Valley, full of eccentric designers and cut-throat competition, and the whole weirdness of people who spend more time in virtual worlds than the real one.

As well as the main plot, this first in a new series fills us in on Colter’s unusual upbringing and the mystery that still hangs over him from back then, which is clearly going to become a running story arc over future books. Colter’s father bought a huge wilderness property and called it the Compound, on which he brought up his three children to be able to survive anything nature or mankind could throw at them. Although Colter then went on to college and is perfectly comfortable in the outside world, his childhood has left him unwilling to settle in a routine job and too self-sufficient to work for someone else, so he travels around the country in his Winnebago, sometimes for pleasure, sometimes chasing down a missing person for the reward money. But he’s not a traditional loner – he has friends and people he works with professionally, and still regularly goes back to the Compound to visit his mother. His father taught him to make decisions based on probabilities, so when making any decisions he runs through the various options allocating each a percentage rating of success. These percentages appeared to me to be entirely arbitrary and so became increasingly pointless and annoying as the book went on. I do hope Deaver drops that in future books because otherwise Colter has all the makings of an excellent series protagonist.

It took me a while to get into this and it never really turned into a heart-pounding thriller for me, but I liked Colter and loved LaDonna (who unfortunately probably won’t appear in future books, since Colter doesn’t stay in the same place for long), and I found the background story about the world of gaming interesting (though I suspect it may drive real gamers crazy since Deaver explains everything at a really basic level for the novice). It is too long at 450 pages, and the divide between the actual plot and Colter’s back story slows the pace too much, especially in the early section. The plot has lots of interesting twists and turns, though these aren’t always executed as smoothly as I’d expect from an author with Deaver’s long experience. However, the writing is excellent for the style of the book – that is, it’s plainly and clearly written, third person, past tense, with a nice balance between characterisation and action, and I gradually found myself absorbed in it. I must admit I actually found the mystery relating to Colter’s past rather more interesting than the main plot in the end, and it would be it that would tempt me to read the next book.

So overall, a good start to what has the potential to be a great series – I’d say there’s about an 81% chance of that. I look forward to finding out.

NB This book was provided for review by the publisher, HarperCollins.

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