A review by crafty_crow
Never Unprepared: The Complete Game Master's Guide to Session Prep by Phil Vecchione

1.0

This is one person's overview of preparing for a role playing game, and an incomplete overview at that. It glosses over 5 stages of prep (brainstorming, selection, a misnamed conceptualization step that should be named filling out or building ideas, documentation, and review).

I'm a little concerned that brainstorming is something that you can do while driving. I really don't want to share the road with someone who is recording their ideas for their next game, let alone not concentrating on the very important task of SAFELY OPERATING A DEADLY MACHINE. Given the way people drive near me, perhaps mine isn't a common opinion...

Anyway, the section on brainstorming, for instance, provides rather basic advice, but without delving into various ways you could brainstorm. It's good at what it does: capturing the author's way of planning. But if you don't think like the author, you may find this more an act of frustration than help.