A review by discocrow
The Art of Fantastic Beasts: The Crimes of Grindelwald by Dermot Power

4.0

[b: The Art of Fantastic Beasts: The Crimes of Grindelwald|40074687|The Art Of Fantastic Beasts The Crimes Of Grindelwald|Dermot Power|https://images.gr-assets.com/books/1537882603s/40074687.jpg|62108677] offers more than the general art book. Besides simply showcasing various design elements for the film, the book delves into the various rejected elements, as well as the set sketches and architectural experiments that went into building the various sets of the film. The VFX are explained in detail, with pictures from the film offering up images of how the greenscreens were used, and what choices went into the various environments.

Personally, I love looking into the various creature designs and how they evolved over time. The chupacabra in particular went through some interesting evolutions, as did the kelpie. The book is worth looking at for the vulture design of the augury alone, perched over a graveyard and filled with sad, tired wisdom. I couldn't get over how gorgeous many of the paintings were, and the fascinating way the pact vial, skull hookah, and Grindelwald's call to his followers changed from first sketch to final product. Likewise, the attention to detail in the raven statues, etc. were gorgeous.

The Circus Arcanus needs no introduction for how utterly fantastic the section on it in the book ended up being. The Underbeings deserve special mention, as does the Maledictus transformation (and Boggart transformations) for obvious reasons.

So much work goes into the set dressing in these films - it's worth looking at and poring over to truly appreciate it all. My only true disappointment in the film was how different Flamel's hideout was from conception to eventual on screen appearance. He could have been utilized in far more interesting ways than he ended up being.

So, much like the first, a great book for cinema enthusiasts and fans alike. The paintings just can't be beat.