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A review by daja57
The Weirdstone of Brisingamen by Alan Garner
4.0
Colin and Susan go to stay for six months at a farm on Alderley Edge with a Cheshire farmer called Gowther Mossock and his wife, who used to be the children's nurse. The book was written in the 1960s, so the middle-classness is rather taken for granted. Susan's 'tear stone' turns out to be the Weirdstone of Brisingamen, stolen from a nearby cave where wizard Cadellin keeps watch as one hundred and forty knights lie sleeping, to be awoken "when England shall be in direst peril". Tolkien-esque adventures ensue with friendly but sword-wielding dwarfs, witches and warlocks, elves and troll-spawn, and all the bestiary of fantasy.
Garner borrows heavily from Norse mythology. The place where the arch-fiend dwells is called Ragnarok, the Norse Gotterdammerung; the goblins are called svarts (in this magic white represents good and black bad), the chief witch is the Morrigan, from Irish legend (she casts spells in Latin, like Harry Potter), the baddies control the weather, bringing fimbulwinter, which in Norse myth is the winter that destroys all life on Earth as an immediate precedent to Ragnarok; Managarm is the wolf that chases the moon.
In common with books of that era, it is allowed a slow start. Recognition that Susan's 'tear' is the Weirdstone doesn't happen until the 25% mark; it is almost instantly taken from them. There are no moral ambiguities although the dwarfs are experienced, efficient and ruthless killers who boast to one another about how many they have killed. There is little scope for character development. Perhaps more seriously, there is little opportunity for the heroes to display strengths other than endurance. Whenever the children are faced with a challenge they are aided by yet another magical helper who appears from nowhere, such that the deus ex machina is almost a leitmotif. It is only at the end that triumph and disaster become imposters, and for that the children are bystanders and witnesses.
What lifts the book beyond the ordinary is the two journeys that the children, with accompanying dwarfs, make: one through mine shafts and tunnels, fleeing from goblins, and one through the surface landscape. In both cases minute attention is paid to descriptive detail. The author must know ar first hand what it is like to wriggle through tunnels little bigger than yourself, sometimes flooded, and to climb down rock faces. He must know every rock of the landscape he describes: "Any movement would have set the leaves dancing at the end of their snake-like branches. It was as though they were dangling in a snarl of burglar alarms." (Ch 16) In this book the hills and forests and rocks and caves are characters more vividly described than the humans.
A fairly standard fantasy hero's adventure story, written for children, but lifted into excellence by the quality of the descriptive writing.
Garner borrows heavily from Norse mythology. The place where the arch-fiend dwells is called Ragnarok, the Norse Gotterdammerung; the goblins are called svarts (in this magic white represents good and black bad), the chief witch is the Morrigan, from Irish legend (she casts spells in Latin, like Harry Potter), the baddies control the weather, bringing fimbulwinter, which in Norse myth is the winter that destroys all life on Earth as an immediate precedent to Ragnarok; Managarm is the wolf that chases the moon.
In common with books of that era, it is allowed a slow start. Recognition that Susan's 'tear' is the Weirdstone doesn't happen until the 25% mark; it is almost instantly taken from them. There are no moral ambiguities although the dwarfs are experienced, efficient and ruthless killers who boast to one another about how many they have killed. There is little scope for character development. Perhaps more seriously, there is little opportunity for the heroes to display strengths other than endurance. Whenever the children are faced with a challenge they are aided by yet another magical helper who appears from nowhere, such that the deus ex machina is almost a leitmotif. It is only at the end that triumph and disaster become imposters, and for that the children are bystanders and witnesses.
What lifts the book beyond the ordinary is the two journeys that the children, with accompanying dwarfs, make: one through mine shafts and tunnels, fleeing from goblins, and one through the surface landscape. In both cases minute attention is paid to descriptive detail. The author must know ar first hand what it is like to wriggle through tunnels little bigger than yourself, sometimes flooded, and to climb down rock faces. He must know every rock of the landscape he describes: "Any movement would have set the leaves dancing at the end of their snake-like branches. It was as though they were dangling in a snarl of burglar alarms." (Ch 16) In this book the hills and forests and rocks and caves are characters more vividly described than the humans.
A fairly standard fantasy hero's adventure story, written for children, but lifted into excellence by the quality of the descriptive writing.