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A review by ebbiebooks
Dancing Hut of Baba Yaga: Advanced Dungeons and Dragons Accessory by Lisa Smedman
adventurous
4.0
I really enjoyed this one, even though the PDF I got wasn't the best quality ever.
The concept of the hut is really cool, and the way the rooms are connected is different from what we're used to. I would have liked a more comprehensive global map, with proper links between the rooms that can be connected to one another, maybe with a lock symbol when appropriate or some kind of visual reminder when you need a password for the connection to succeed.
I also like that Baba Yaga isn't the usual BBEG. Her purpose is not to destroy the party, she has her own goal. The adventure is almost presented as a sidequest to a bigger campaign, but with a very powerful enemy that you can kinda bargain with, almost cordially. And that you don't have to kill (in fact, it's probably better if you don't since she's so powerful).
I though most rooms were inventive. Some of them felt a little unforgiving, but I guess it made since when you start going through level 2 of the hut. As inspiration for one's own campaign, I think it's a good module as every room have it's special twist that you can lift and paste elsewhere quite easily, even though there's a global concept connecting the rooms together.
I don't have a recent comparaison for this, as I haven't touch Baba Yaga in CoS 5e yet, but I'm more curious now to see how it goes.
The concept of the hut is really cool, and the way the rooms are connected is different from what we're used to. I would have liked a more comprehensive global map, with proper links between the rooms that can be connected to one another, maybe with a lock symbol when appropriate or some kind of visual reminder when you need a password for the connection to succeed.
I also like that Baba Yaga isn't the usual BBEG. Her purpose is not to destroy the party, she has her own goal. The adventure is almost presented as a sidequest to a bigger campaign, but with a very powerful enemy that you can kinda bargain with, almost cordially. And that you don't have to kill (in fact, it's probably better if you don't since she's so powerful).
I though most rooms were inventive. Some of them felt a little unforgiving, but I guess it made since when you start going through level 2 of the hut. As inspiration for one's own campaign, I think it's a good module as every room have it's special twist that you can lift and paste elsewhere quite easily, even though there's a global concept connecting the rooms together.
I don't have a recent comparaison for this, as I haven't touch Baba Yaga in CoS 5e yet, but I'm more curious now to see how it goes.