crafty_crow's review against another edition

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1.0

This is one person's overview of preparing for a role playing game, and an incomplete overview at that. It glosses over 5 stages of prep (brainstorming, selection, a misnamed conceptualization step that should be named filling out or building ideas, documentation, and review).

I'm a little concerned that brainstorming is something that you can do while driving. I really don't want to share the road with someone who is recording their ideas for their next game, let alone not concentrating on the very important task of SAFELY OPERATING A DEADLY MACHINE. Given the way people drive near me, perhaps mine isn't a common opinion...

Anyway, the section on brainstorming, for instance, provides rather basic advice, but without delving into various ways you could brainstorm. It's good at what it does: capturing the author's way of planning. But if you don't think like the author, you may find this more an act of frustration than help.

mayorofflavortown's review against another edition

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5.0

A great primer on how to prepare your sessions as a Game Master, as well as good questions about what you are doing and how you can improve. As someone who's ran dozens of campaigns over 12 years, my style of GM has changed, and I've gained new roles and obligations, I can clearly see how thinking about my prep will let me keep gaming.
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