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Summary of 20 reviews
Moods
inspiring 33%
Pace
Average rating
233 pages | first published 2005
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ISBN/UID: 9780262101103
Format: Hardcover
Language: English
Publisher: MIT Press
Publication date: 04 November 2005
Description
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines ...Book Information
233 pages | first published 2005
The StoryGraph is an affiliate of the featured links. We earn commission on any purchases made.
The StoryGraph is an affiliate of the featured links. We earn commission on any purchases made.
ISBN/UID: 9780262101103
Format: Hardcover
Language: English
Publisher: MIT Press
Publication date: 04 November 2005
Description
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines ...Book information
Content Warnings
This book doesn't have any content warnings yet!
If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.
Community Reviews
Summary of 20 reviews
Moods
inspiring 33%
Pace
Average rating