Half-Real: Video Games Between Real Rules and Fictional Worlds by Jesper Juul

Half-Real: Video Games Between Real Rules and Fictional Worlds

Jesper Juul

nonfiction art technology video games adventurous informative slow-paced

233 pages | first published 2005

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A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines ...
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